A collection of personal R&Ds created with Houdini FX in the past year.  Exploring the power of proceduralism for abstract motion design. Simulations include FEM, FLIP, Vellum, Pyro particle advection, velocity fields, RBD dynamic scaling etc.
STILLFRAMES
 
      
     
      
     
      
     
      
     
      
     
      
     
      
     
      
     
      
     
      
     
      
     
      
    Flipbooks
 
      
     
      
     
      
     
      
    Software: SideFX Houdini, After Effects & Premiere Pro
Rendering: Redshift, Unreal Engine
 
     
     
     
                                       
                                       
                                       
                                       
                                       
                                       
                                       
                                       
                                      