A collection of personal R&Ds created with Houdini FX in the past year.  Exploring the power of proceduralism for abstract motion design.​​​ Simulations include FEM, FLIP, Vellum, Pyro particle advection, velocity fields, RBD dynamic scaling etc.
Software: SideFX Houdini, After Effects & Premiere Pro
Rendering: Redshift, Unreal Engine

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