A collection of personal R&Ds created with Houdini FX in the past year. Exploring the power of proceduralism for abstract motion design. Simulations include FEM, FLIP, Vellum, Pyro particle advection, velocity fields, RBD dynamic scaling etc.
STILLFRAMES












Flipbooks




Software: SideFX Houdini, After Effects & Premiere Pro
Rendering: Redshift, Unreal Engine